Hi everyone! This morning I played through Croft Manor, and I finished all of Peru about ten minutes ago. Some general impressions:
- First of all, I love Anniversary. The two things that cause Underworld to beat it out as my favorite of the Crystal games are the graphics and the music, and only by a very narrow margin.
- As a soundtrack composer, I automatically tune in to the music, and as I was playing through Peru, I was struck by just how effective it is. Peru is generally very quiet, which really lends to the whole lone wolf explorer feel. Single sounds (a simple scrape across a gong, the sudden ticking of claves, a cymbal sweep) cue entrances into new areas. Bats get this quiet, quirky little plucked string theme to go along with them, perfectly complementing the fact that they're really more of nuisance than a true threat (such as bears and wolves and dinosaurs). At the entrance of an enemy, a full score kicks in, holding the tension beautifully until you defeat it. And then it's quiet again, letting you calm back down a little bit before running into the next challenge. The Croft manor music is very non-intrusive, effective ambiance, and I loved catching the change in it when you head outside; it gets even more calm. It's a truly well-done soundtrack. Can you imagine how much less exciting Anniversary (or any game) would be without the music?
- I've always had fun with Lara's house. Not sure why. Today, it was just nice to be able to run around the place, getting used to the control scheme again. The thing is, I hate seeing gates and fences that I really want to explore the other side of and can't! The outside area is a definite plus over Legend, but still, there are some things I'd like to see in future versions of the mansion. I'm thinking along the lines of the hidden aquarium room, the ATV track and the obstacle course from TR3. How fun would that be in a current-gen game!
- The most frustrating movement for me to get the hang of in this game has been the leap from pillar to pillar (while hanging on, not while perching on top). I'm not sure if it's a little glitchy or what, but I had to try this move at least half a dozen times in the collapsing-floor switch room part of Qualopec's tomb before it worked. I had to get as high as I could before jumping in order for it to work. I didn't have as much trouble with the same move in Lara's gym.
- Does anyone else just enjoy the heck out of taking that swan dive off the high platform into the pool in the Lost Valley level? I don't know why, but I take every opportunity
- The deep chamber with the two ramps in the Lost Valley gets me every time. I don't think I've had a game yet where I haven't died in that place. The one time I didn't was when I was going for the Iron Raider achievement, and I only technically didn't die (I reloaded before I hit the ground). I always mix up which ramp I'm supposed to run and jump to and which one I'm only supposed to take a standing jump to each time through the room.
- It's my opinion that the mini-games in the cut scenes were a good addition. Sometimes, they make me more nervous than any other part of the gameplay!
- I think it's a testament to the visual design of the game that it gets my fear of heights going. Every time I have to swing on that rope in the waterfall room, I swear my pulse gets a little faster (and in that darn ramp room, too).
- This is a major nitpick, but I just wanted to point it out, since I live in New Mexico. The opening cut scene shows a nuclear bomb test which, according to the caption, took place in Los Alamos, New Mexico. However, in history, no A-bomb was ever tested in Los Alamos. It was too populated. Oppenheimer and the scientists from Los Alamos tested the bomb at the Trinity site at White Sands Missile Range in Socorro County, New Mexico - quite a bit further south and way more remote. The More You Know, brought to you by your friendly history/archaeology nerd of a gamer
Happy December, all
Thanks for this; it's a blast!
- Laura
(XBox Gamertag: TRtbn21)